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About Digital Art / Hobbyist Official Beta Tester Jasmine DavisFemale/United States Recent Activity
Deviant for 4 Years
1 Week Core Membership
Statistics 22 Deviations 6 Comments 249 Pageviews

Newest Deviations

SC - Joint Task Force - Tactics 101 - PIT by JasmineDavis SC - Joint Task Force - Tactics 101 - PIT :iconjasminedavis:JasmineDavis 0 0 UEE Joint Task Force Logo by JasmineDavis UEE Joint Task Force Logo :iconjasminedavis:JasmineDavis 0 0 SC - Joint Task Force - Guild Poster 3 by JasmineDavis SC - Joint Task Force - Guild Poster 3 :iconjasminedavis:JasmineDavis 1 0 SC - Joint Task Force - Guild Poser 2 by JasmineDavis SC - Joint Task Force - Guild Poser 2 :iconjasminedavis:JasmineDavis 0 0 SC - Joint Task Force - Guild Poster 1 by JasmineDavis SC - Joint Task Force - Guild Poster 1 :iconjasminedavis:JasmineDavis 0 0 Star Citizen - Avenger Renegade with police lights by JasmineDavis Star Citizen - Avenger Renegade with police lights :iconjasminedavis:JasmineDavis 1 0 Cynder - Combative Stance - Baseline [Re-upload] by JasmineDavis Cynder - Combative Stance - Baseline [Re-upload] :iconjasminedavis:JasmineDavis 3 0 Cynder - Combative Stance [Re-upload] by JasmineDavis Cynder - Combative Stance [Re-upload] :iconjasminedavis:JasmineDavis 8 4 Star Citizen - BHGN Logo v7 with Black Background by JasmineDavis Star Citizen - BHGN Logo v7 with Black Background :iconjasminedavis:JasmineDavis 2 0 Star Citizen - BHGN Logo v2 with Black Background by JasmineDavis Star Citizen - BHGN Logo v2 with Black Background :iconjasminedavis:JasmineDavis 0 0 Dragon Dynamics / Drakaina logo with blue backdrop by JasmineDavis Dragon Dynamics / Drakaina logo with blue backdrop :iconjasminedavis:JasmineDavis 0 5 Solara - Sitting in an upright posture - Baseline by JasmineDavis Solara - Sitting in an upright posture - Baseline :iconjasminedavis:JasmineDavis 1 0 Solara sitting in upright posture - Basic Shading by JasmineDavis Solara sitting in upright posture - Basic Shading :iconjasminedavis:JasmineDavis 1 0 Solara - Sitting while using tablet - Final Pass by JasmineDavis Solara - Sitting while using tablet - Final Pass :iconjasminedavis:JasmineDavis 1 0 Solara - Scorpion Strike Manuever - Baseline by JasmineDavis Solara - Scorpion Strike Manuever - Baseline :iconjasminedavis:JasmineDavis 1 0 Solara - Scorpion Strike Manuever - Basic Shading by JasmineDavis Solara - Scorpion Strike Manuever - Basic Shading :iconjasminedavis:JasmineDavis 3 0

Favourites

Cynder + Dark -Spyro by kimtita Cynder + Dark -Spyro :iconkimtita:kimtita 13 1 Envolee rouge by JessicaSansiquet Envolee rouge :iconjessicasansiquet:JessicaSansiquet 68 6 Bugaboo Pools by artistwilder Bugaboo Pools :iconartistwilder:artistwilder 137 14 Cynder  by LagartuzMEMS1998 Cynder :iconlagartuzmems1998:LagartuzMEMS1998 12 4 Amethyst Storm by MissRiverstyxx Amethyst Storm :iconmissriverstyxx:MissRiverstyxx 109 45 Island by ryky Island :iconryky:ryky 5,809 125 Four Dragons ( speedpaint) by ryky Four Dragons ( speedpaint) :iconryky:ryky 2,082 40 Under the Snow by ryky Under the Snow :iconryky:ryky 3,666 79 Out there by ryky Out there :iconryky:ryky 3,724 77 I will protect you forever by ryky I will protect you forever :iconryky:ryky 4,039 89 Night Sky by ryky Night Sky :iconryky:ryky 3,443 61 Dreams Of Flight (speedpaint tutorial linked) by yuumei Dreams Of Flight (speedpaint tutorial linked) :iconyuumei:yuumei 17,133 449 Re-Imagine by yuumei Re-Imagine :iconyuumei:yuumei 64,530 3,235 The horizont- contest by Kireya The horizont- contest :iconkireya:Kireya 121 19 Untitled by TacoSauceNinja Untitled :icontacosauceninja:TacoSauceNinja 458 15

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Activity


SC - Joint Task Force - Tactics 101 - PIT
This is an advert poster I created for in game flight training upon request for a SC guild, the UEE Joint Task Force based on information provided to me by one of the guild leaders.  The illustration chart depicts (or is at least, supposed to depict) how to perform a pit maneuver in the Star Citizen game (which I am assuming is based roughly on real life pit maneuvers performed by police in car chases).  The reference I was provided with actually had 6 steps, but I cut one short when creating my rendition for it to keep the page from getting too tall.

Disclaimer: The UEE "proper" logo, the UEE Advocacy logo (Edited for guild use), and the Aegis Avenger belong to Cloud Imperium Games.
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SC - Joint Task Force - Guild Poster 1
This is the second revision of one of three composite pieces I finished a few weeks ago for an in-game guild from Star Citizen, the "Joint Task Force".
Revision changes: added stars to background gradient to reduce the amount of blank white space in the piece; increased intensity of the glow effect around the exhaust trails coming from each of the ships.
The ship silhouettes are Aegis Avengers, which is generally portrayed, or is at least perceived to be the general purpose police ship of the Star Citizen universe; therefore it holds a symbolic value to players who wish to role-play as police in-game.  The catch-line, "Our Avengers will shall blot out the darkness of crime", was requested by the guild's leader; and from what I understand is a parody of another guild's motto.

Change log for April 29th, 2017: Logo and font updated to represent the current guild logo and font preferred by the organization administrators.

Disclaimer: Both the UEE Advocacy logo (edited for guild use) and the Aegis Avenger belong to Cloud Imperium Games.
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SC - Joint Task Force - Guild Poser 2
This is a revision of one of three composite pieces I finished a few weeks ago for an in-game guild from Star Citizen, the "Joint Task Force".
Revision changes: added stars to background gradient to reduce the amount of blank white space in the piece; increased intensity of the glow effect around the exhaust trails coming from each of the ships.
The ships in the piece are Aegis Avengers, a symbolic ship of law enforcement in-game.

Change log for April 29th, 2017: Logo and font updated to represent the current guild logo and font preferred by the organization administrators.

Disclaimer: The UEE "proper" logo, the UEE Advocacy logo (edited for guild use), and the Aegis Avenger belong to Cloud Imperium Games.
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SC - Joint Task Force - Guild Poster 3
This is the another revision of one of three composite pieces I finished a few weeks ago for an in-game guild from Star Citizen, the "Joint Task Force".
Revision changes: added stars to background gradient to reduce the amount of blank white space in the piece; increased intensity of the glow effect around the exhaust trails coming from each of the ships.
The ship silhouettes on the bottom are Aegis Avengers, which is generally portrayed, or is at least perceived to be the general purpose police ship of the Star Citizen universe; therefore it holds a symbolic value to players who wish to role-play as police in-game.  Meanwhile the three ships on top; are silhouettes of the Drake Cutlass; which is often depicted as having strong ties to outlaw activity.  The catch-line, "Answer the Call", was requested by the guild's leader; but is also used by Cloud Imperium Games for in-game advertisements for the UEE Navy, along with the "Squadron 42" campaign.


Change log for April 29th, 2017: Logo and font updated to represent the current guild logo and font preferred by the organization administrators.

Disclaimer: The UEE Advocacy logo (edited for guild use),  the Aegis Avenger, and the Drake Cutlass belong to Cloud Imperium Games.
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UEE Joint Task Force Logo
This was a replacement logo that was requested by the organization leader of a Star Citizen guild, the UEE joint task force (Formerly known as the UEE Advocacy joint task force - yes, its a mouthful) I think I've fainted. 
Anyways, this logo was one of my original proposals; but the guilds administrative board opted not to use it mostly due to low contrast not showing up well on the rsi sites and pages. 
I tried to go for a cross between the minimalist appeal of UEE logos in the star citizen game and a more rustic appeal with shades faded brown and grey that for some reason makes me think of state troopers.
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JasmineDavis's Profile Picture
JasmineDavis
Jasmine Davis
Artist | Hobbyist | Digital Art
United States
About me:

I enjoy writing, gaming, and making character concept artwork.
When I'm not writing or making artwork, I'm usually playing game. (I must admit - I spend too much time of late doing the latter)

One might say that there is a rather large gap between the different video game genres I enjoy the most - nostalgic classics and science fiction games(Please keep in mind that Atari, SNES, NES, etc. were before my time. (for me, classics were N64, PS1, GameCube, etc. lol) My two favorite "classic" games would be the Legend of Zelda series and the Legend of Spyro trilogy. In fact Cynder, from the Legend of Spyro trilogy, is one of my favorite characters from all classic video games; partially because the visual design looks pretty sleek and cool, but mostly because of tragically flawed protagonists are extremely uncommon in video games aimed towards younger age groups. It also helps, that I absolutely love dragons - because they are awesome! (Although I must confess that I am particularly partial to the western dragon category, specifically)

The Mass Effect trilogy is one of my favorite science fiction games of all time, up until the very ending of ME3; that is. However there is a new science fiction game design project being directed by Chris Roberts called Star Citizen which I have been keeping tabs on ever since I first heard about it - it looks like it is going to be amazing, and possibly redefine the gaming industry. I'm thinking about backing the project later on, if it stabilizes a bit more.

As far as writing goes; I don't usually do "short" pieces and I prefer not to release or publish anything unless it is complete. Same preference applies to my other works of art - partially because my artwork looks very mediocre up until the point that it's nearly finished; mostly due to how I make it.

My Portfolio Overview:

I guess in some ways, I am similar to most "digital" artist nowadays; as all the pieces I do usually start out on paper and then converted to digital format.
However, most of the pieces I have worked on have been themed towards early game development concepts; mostly character designs and illustrations.

My technique for processing character concepts:

Ironically, I struggle to finish decent baseline layers with photo-shop, so I usually try to avoid the need for it; by doing most of my baseline drafts the old-fashioned way - with a pencil and a sketchpad. I usually complete the baseline draft for the focus of my sketches first, usually characters; followed by an ambient baseline sketch, if applicable. I prefer to keep most of my character pieces and commission works with either flat gradient or a relatively simplistic - as I prefer to keep the focus on the character portrayal. After completing all the necessary baselines; I scan it into my computer workstation, so I can then start the digital baseline in photo-shop after converting all the unused space to alpha0 (this doesn't really serve any function immediately - I guess one could say that it is just an OCD of mine). After that I usually lay down a base shading layer, which features a very small color pallet just so I can get a good idea of what general color tones and temperatures I want to show up in that piece. Once I complete my Initial baselines and base shading; I usually move to creating a layer for a very rough lighting pass. The rest can vary depending on the type of character and the level of detail requested by the client.

I prefer to keep my final pass shading relatively simple, usually with a matte finish in general; but I can do other styles if requested by a client.

Lately, I have been taking a lot of jobs from local clients, mostly independent game developers; but not necessarily limited to it. Between this and other changes in my life recently, I don't do online commissions anymore. I might still post some of my artwork pieces here every now and then - but I mostly keep this account for viewing the artwork of others for inspiration.

My current profile picture is cropped from a piece that I did back in 2015 for one of my clients - the character in the image is a "Drakaina" going by the name of Solara (Long story, hard to explain); and is personally one of my favorite among all of the character concepts I have done in the past, even to this very date. Disclaimer: The character portrayed, "Solara", belongs to Matthew Perry; but the piece of artwork itself belongs to me and him both respectively.
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