I enjoy writing, gaming, and making character concept artwork.
When I'm not writing or making artwork, I'm usually playing game. (I must admit - I spend too much time of late doing the latter)
One might say that there is a rather large gap between the different video game genres I enjoy the most - nostalgic classics and science fiction games(Please keep in mind that Atari, SNES, NES, etc. were before my time. (for me, classics were N64, PS1, GameCube, etc. lol) My two favorite "classic" games would be the Legend of Zelda series and the Legend of Spyro trilogy. In fact Cynder, from the Legend of Spyro trilogy, is one of my favorite characters from all classic video games; partially because the visual design looks pretty sleek and cool, but mostly because of tragically flawed protagonists are extremely uncommon in video games aimed towards younger age groups. It also helps, that I absolutely love dragons - because they are awesome! (Although I must confess that I am particularly partial to the western dragon category, specifically)
The Mass Effect trilogy is one of my favorite science fiction games of all time, up until the very ending of ME3; that is. However there is a new science fiction game design project being directed by Chris Roberts called Star Citizen which I have been keeping tabs on ever since I first heard about it - it looks like it is going to be amazing, and possibly redefine the gaming industry. I'm thinking about backing the project later on, if it stabilizes a bit more.
As far as writing goes; I don't usually do "short" pieces and I prefer not to release or publish anything unless it is complete. Same preference applies to my other works of art - partially because my artwork looks very mediocre up until the point that it's nearly finished; mostly due to how I make it.
My Portfolio Overview:
I guess in some ways, I am similar to most "digital" artist nowadays; as all the pieces I do usually start out on paper and then converted to digital format.
However, most of the pieces I have worked on have been themed towards early game development concepts; mostly character designs and illustrations.
My technique for processing character concepts:
Ironically, I struggle to finish decent baseline layers with photo-shop, so I usually try to avoid the need for it; by doing most of my baseline drafts the old-fashioned way - with a pencil and a sketchpad. I usually complete the baseline draft for the focus of my sketches first, usually characters; followed by an ambient baseline sketch, if applicable. I prefer to keep most of my character pieces and commission works with either flat gradient or a relatively simplistic - as I prefer to keep the focus on the character portrayal. After completing all the necessary baselines; I scan it into my computer workstation, so I can then start the digital baseline in photo-shop after converting all the unused space to alpha0 (this doesn't really serve any function immediately - I guess one could say that it is just an OCD of mine). After that I usually lay down a base shading layer, which features a very small color pallet just so I can get a good idea of what general color tones and temperatures I want to show up in that piece. Once I complete my Initial baselines and base shading; I usually move to creating a layer for a very rough lighting pass. The rest can vary depending on the type of character and the level of detail requested by the client.
I prefer to keep my final pass shading relatively simple, usually with a matte finish in general; but I can do other styles if requested by a client.
Lately, I have been taking a lot of jobs from local clients, mostly independent game developers; but not necessarily limited to it. Between this and other changes in my life recently, I don't do online commissions anymore. I might still post some of my artwork pieces here every now and then - but I mostly keep this account for viewing the artwork of others for inspiration.
My current profile picture is cropped from a piece that I did back in 2015 for one of my clients - the character in the image is a "Drakaina" going by the name of Solara (Long story, hard to explain); and is personally one of my favorite among all of the character concepts I have done in the past, even to this very date. Disclaimer: The character portrayed, "Solara", belongs to Matthew Perry; but the piece of artwork itself belongs to me and him both respectively.